9 reasons to use GAME FOR SCIENCE with your students:

  • Enhance young people's interest in science and technology.
  • Be a dynamic part of the education reform.
  • Promote the development of scientific literacy and of cross-disciplinary skills.
  • Promote problem solving, experimentation and discovery.
  • Fulfill the needs of the digital generation.
  • Favor the guidance-oriented approach through the experimentation of scientific and technical professions.
  • Increase the level of commitment, attention and motivation of your students.
  • Strengthen the students' feelings of belonging to their school by competing in the GAME FOR SCIENCE neuron hunt.
  • Find new tools to increase student retention and improve academic success.

Is the effectiveness of games in education proven?

  • Games makes learning more engaging : The games offer an opportunity to grab the attention of students otherwise not involved in the school subject. The fun experienced in games leads them to hang on to the learning experience. Research shows that educational games have a greater impact among the worst performing students, who are harder to engage through manuals, books and classroom activities.
  • David McD : "The games motivate students to engage in the learning process. If they are engaged, I can teach in an ideal classroom... Where all the students listen and learn from their interactions. "
  • Games increase motivation :The competition between players boosts motivation and challenges players’ perceived limits. GAME FOR SCIENCE motivates young people to learn. They want to earn neurons, progress through the levels, earn virtual money and buy virtual goods to customize their avatar.
  • TonySF : "In multiplayer games, the competition is a motivator. Students want to win, even if it means learning something. "
  • Games are effective with several types of learners :With its varied interactive content, GAME FOR SCIENCE caters to different learning styles: visual learners through reading, auditory learners through listening to the dialogue or short clips, kinesthetic learners through exploration and interaction with virtual items.
  • David McD : "Using games helps me reach many styles of learners in a single lesson much more easily than in a traditional classroom environment. "