Welcome to GAME FOR SCIENCE.

GAME FOR SCIENCE is a free, fun and educational virtual world where you create your own character and where all the activities (quests, quiz-games, puzzles) are based on science and science careers. In our world, you don’t win points, you earn neurons.


For information about any of the following topics, click on the word to jump directly to a description:

avatar, catalog, chat, clothing, Cortex, Decobob, duels, duel cards, emoticons, friends, friend list, goal, hairstyle, inventory, levels, moving around, my info, my messages, my powers, neurons, potions, potions menu, progress bar, purchases/transactions, quests, quest menu, quick menu, quiz questions, Sci-Jack, Sci-Jack menu, Sci-phone, smarts detector, smart stars, speech bubble, system characters, Talent$, tourists,


Goal: Develop your character by earning neurons to become a "super genius."

Avatar: Your avatar is your character in the game. It is how you play the game, move around in the virtual world, carry out quests, and answer quiz questions. As you play, you can change your avatar’s clothing or hairstyle and purchase accessories or potions. When you chat with friends, you will see a dialogue bubble above your avatar with the message you just wrote.


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Quick menu: When you hover your cursor over your avatar, a quick menu will appear. This allows you to access your inventory, clothing, potions, duel cards, and quest menu.

When you click on another player’s avatar, the quick menu shows you information about that player and allows you to make a friend request or challenge them to a duel. If you click on a tourist, the friend and duel options are not available.


Moving around:

Moving around in a scene: To move your character around a scene, just click on where you want to go.

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Movement between scenes on the same island: When an island has a number of different scenes, click on the animated white double arrow to go to the next scene.

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Moving between islands: The world of GAME FOR SCIENCE is made up of a large archipelago of thematic islands. To change islands, look for the following symbol and click on it to access a world map, where you can select your destination. Hover your cursor over an island for a description of what’s on it. Click on the island where you want to go and your avatar will instantly find itself on a boat heading there. Your location on the map is shown by a red X.

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Sci-phone: The sci-phone is a smart phone that lets you access your information, manage your friends list, read your messages, and talk to Sci-Jack. When it flashes, it means there’s something new that requires your attention. To open the sci-phone, click on the icon in the lower-left corner of the screen. Click on the applications and use the buttons on the left to navigate through them. This device is still under development and will contain a number of applications in the future.

SCiphone

Infos

My info: The first option available on the sci-phone is the MY INFO function, which shows your progress in the game. Use it to check how many neurons and Talent$ you have and to view your duel statistics and list of completed quests.


Friend list: The second option on the sci-phone is the MY FRIENDS function, which allows you to manage your friend list and view their statistics. Click on a friend’s avatar to open their player file. You’ll be able to see how many neurons and Talent$ they have, view their duel statistics and see their progress in GAME FOR SCIENCE’s many quests.

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Friends: You can send a friend request to another GAME FOR SCIENCE player by clicking on their avatar and selecting ADD AS FRIEND. The request will be sent to the other player’s sci-phone. The other player can choose to accept or reject the friend request, and you have the same choice if someone sends a friend request to you. Once a player has accepted your request, they will appear in your friend list, and you will be able to find each other more easily in the virtual world and view each others’ player file and game progress.


My messages: The third option on the sci-phone is the MY MESSAGES function, which displays friend requests from other players.

Message

Sci-Jack

Sci-Jack option: The fourth option on the sci-phone is the Sci-Jack application, which lets you call Sci-Jack and answer pending questions that he must ask you when you access science content such as games and smart stars.


Progression

My Powers: The fifth option on the sci-phone is the MY POWERS function, which provides access to your skill tree. You can buy advantages or powers using “Cortexes,” points you earn as you level up. Advantages or powers cost between 1 and 3 Cortexes each. They enrich Game for Science content by letting you use functions such as duelling, chatting, access to stores, the smarts detector, and more. Once you buy the first four powers, the rest of the tree is unlocked and you can select other powers to buy as you wish.


Progress bar: In the upper-left corner of the game interface, you’ll find a progress bar that shows how many neurons you have and gives you an idea of how many you need to reach the next level. Hovering your cursor over the progress bar displays the exact number of neurons you need to reach the next level and the number of Talent$ you have.

Progression
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Neurons: Each time you complete an activity or quest, answer a quiz-question, or discover a smart star, your character earns neurons, which are like experience points. Earning neurons lets your character move to the next level. You can see how many neurons you have in the upper-left corner of the game interface, at the end of the progress bar.

The number of neurons you have earned can also be seen in the MY INFO menu, which you can access through the sci-phone.


Levels : Every time you level up, your character is awarded 1 Cortex that you can use toward buying new powers in the sci-phone’s My Powers section. Look at the progress bar in the upper-left corner of the game interface to see how many neurons you need to reach the next level. Hover your cursor over the progress bar to see exactly how many neurons you need to reach the next level.

You can also see your current level and how many neurons you need to reach the next level in the MY INFO menu, which you can access through the sci-phone.

Your current level is also displayed below your avatar, beside your name.
When you level up, a “next level” icon appears, which will then move to the tutorial zone. Clicking on it will take you to the MY POWERS section, where you can buy a new power with the Cortexes you have earned.

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cortex

Cortex : Cortexes are points you earn every time you level up. You can exchange them for advantages in the skill tree, accessible via the My Powers section of the sci-phone.


talent

Talent$: Every time you complete an activity or quest, or you win a duel, your character also earns Talent$. In GAME FOR SCIENCE, Talent$ are the currency that allow you to buy potions, equipment, hairstyles and clothing. Hover your cursor over the progress bar in the upper-left corner of the game interface to see your Talent$ total.

You can also see your Talent$ total in the MY INFO menu, which you can access through the sci-phone.

When you view a catalogue, your Talent$ total is always displayed in the upper-left corner of the game interface.


System characters: System characters are there to suggest quests or ask you questions. They often have a symbol over their head to indicate they have something to say to you.

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When this symbol appears above a character, it means the character has information for you. It could be something that will help you complete a quest, an activity suggestion, or details or clues about a specific science topic.

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When this symbol appears above a character, it probably has a quiz question for you. Just click on it.


Speech bubbles: Dialogue appears in speech bubbles. To respond, just click on the buttons or answer choices that appear. To close a window, click on the Back button.

Dialogue

quiz

Quiz-question: When a character has a question for you, just click on it to display the speech bubble. It will contain the question and a list of answers to choose from. Click on your answer. A correct answer earns you neurons and allows you to store the question for future duels. Don’t worry, if you get it wrong, the question will be asked again (though you’ll earn fewer neurons).


Smarts detector: Another way to earn neurons is to use your smarts detector. To use it, you must first buy it in the My Powers application on the sci-phone. Once you buy the smarts detector, it will appear in the inventory of your quick menu, which you can view by hovering your cursor over your avatar. Click on the smarts detector icon to attach it to your cursor, and move it around the sector to detect smart stars.

Detecteur

Smart stars: Smart stars, which you can only see with the smarts detector, present information about science in a “Did you know…” form when you click on them. ATTENTION: read the information carefully, because the character Sci-Jack always appears when someone discovers a hidden star.

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Decobob: Don’t hesitate to talk to this little robot whenever you see it on one of the GAME FOR SCIENCE islands. It will suggest games and videos related to the theme of the island you are on. Attention! However you gain new information, Sci-Jack will know how to find you to question you about your new knowledge.

Decobob

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Sci-Jack: When you find smart stars or access certain content (videos, articles, games), Sci-Jack always shows up to ask you questions about what you have just learned and reward you with neurons. If you answer correctly, you can keep the question and use it during a question duel.



Neuromaster Duel : You can buy the Neuromaster Duel power from the skill tree, available in the My Powers section of the sci-phone. This will allow you to challenge other players to duels. A Neurmaster Duel is a combat between your supercharged Neuron and that of your opponent. To attack your opponent, ask them a question. You can also use special cards to make their job harder. But watch out, because they may also use special cards to defend themselves.

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Your opponent loses a life point (heart) for each attack that hits its target. When a player loses 3 life points, they lose the duel.

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The winner can draw at random a reward from among those offered. Be aware that the more correct answers you give during the duel, the greater your reward will be.

To challenge an opponent to a Neuromaster duel, bring up the quick menu of the player you want to challenge by clicking on their avatar. Then select the option “Challenge to duel” (boxing glove).

Note: If the “challenge to duel” option is greyed out, it means either you or your opponent has not yet bought the Neuromaster Duel power. You’ll have to earn more neurons to level up and obtain a Cortex.

CarteDuel
CarteDuel

Duel Cards : To browse the bank of questions and special cards you can use in the Neuromaster duel game, pull up your quick menu by hovering your cursor over your avatar and select the duel icon (boxing glove). This will display all the special cards in your possession. Add them to your deck by dragging them over.

Deck editor : To access the deck editor, you must first possess the Neuromaster Duel power in the skill tree, accessible via the My Powers section of the sci-phone. To view and change the contents of your deck for a duel, click on the deck button at the top of the duel menu.

Your deck editor will open immediately. At the top of the screen, you will see the cards in your deck. A little lower, you’ll see all the questions and special cards you have accumulated. To add a card to your deck, select a category and click on a card to see a close-up of it to the right of the screen. Click on the “Add to Deck” button to add the card to your deck.

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To remove a card from your deck, click on it. A close-up will be displayed to the right of the screen. Click on the button “Remove from Deck” to remove the card from your deck.

When your deck has 10 cards, the “Validate” button will appear. Click on it to save the changes you have made to your deck.

Vetements

Clothing: To access all clothing and accessories that you have won or purchased, hover your cursor over your avatar to display the quick menu and select the Clothing option. A window will open where you can manage the clothing and accessories available to your avatar. To outfit your avatar with a piece of clothing or an accessory, just click on it to select it and drag it onto your character.

Quest menu: To see all the many quests that GAME FOR SCIENCE has to offer, hover your cursor over your avatar to bring up the quick menu and select the icon with the laurel wreath. If you have purchased the laurel wreath Details, available in the My Powers section of the sci-phone, you can also view details on quests that you have started and get more information on those you have not completed.

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MenuInventaire

Inventory: To access any items and tools you have won or purchased to complete a quest, hover your cursor over your avatar to display the quick menu and select the backpack below your avatar. The window that opens will let you manage your inventory. The last four items you used or obtained appear in the quick inventory below your avatar, giving you quick access to these items.

Potions menu: To access all the potions you have won or purchased, hover your cursor over your avatar to display the quick menu and select the Potions option. A window will open allowing you to manage the potions available to your avatar. To drink a potion, click on that potion’s icon and drag it to your avatar.

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Quest: A quest is a mission given to you by a character. At the beginning of a quest, system characters may ask for your help to deal with an emergency that is endangering the inhabitants of a GAME FOR SCIENCE island. As you progress through the quest, your character accumulates neurons, Talent$, clothing, objects, and even potions when you complete different stages.



Chat: Once you buy the Motormouth power in the skill tree, available in the My Powers section of the sci-phone, you can use the chat function. This allows you to talk to other registered players on GAME FOR SCIENCE. To chat with another player, just write in the chat window at the bottom-middle of the game interface and press Enter on your keyboard.

Your message will appear as a speech bubble coming from your avatar, and in the chat history window visible to all players in the scene. The + button opens the chat history. Use the same button to close the window.

Chat

Tourists do not have access to the chat function. They can only send emoticons.

Note: Always be respectful of others, or you could be reported for bad behaviour. The consequences range from a warning to a permanent ban from GAME FOR SCIENCE.


Quete

Emoticons: When you buy the Language Base power in the skill tree, available in the My Powers section of the sci-phone, you can click on the “Emoticons” button to use emoticons while chatting. Select the emotion you want to display in the submenu and the symbol appears in the chat window. Press “Return” on your keyboard to send the emoticon. The emoticon will be displayed in the speech bubble above your avatar. To close the “Emoticons” menu, click the window’s “Back” button.
Chat



Purchases/transactions:

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Clothing: To buy clothes, you must first buy the Change your Appearance power in the skill tree, available in the My Powers section of the sci-phone. Then go to the store on Mathematicos Island or on Entry Island and click on a cash register to access the catalogue.

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Hairstyles: To change your hair style, go to the Barber Shop or the store in the square and browse the catalogue on the counter. New hairstyles appear immediately on your avatar, but you can return to your old styles anytime. They are stored under “Clothing” in your quick menu.

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Metamorphic potions: Potions give you special temporary powers and are either found or given to you by a character. If you possess the Change your Appearance power, available in the My Powers section of the skill tree on the sci-phone, you can buy potions by clicking on the menu on the bar at the Science Café or the store.


Catalog: To make a purchase, you browse a catalogue by clicking on it, but you must first possess the Modify Appearance power, available in the My Powers section of the skill tree on the sci-phone.

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To help with your buying decision, when you look through a catalogue, you can see the number of Talent$ you have in the upper-left corner of the game interface.

If you buy the Style Master and Deluxe Hairstyle, you can access the luxury items in the clothing and hairstyle catalogues.



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Tourists: Some GAME FOR SCIENCE players prefer to explore the world before officially registering. We call these players “tourists.” They don’t have access to all of the virtual world’s functions. For example, they lose all their neurons and Talent$ when they quit the game. Tourists can’t chat, so don’t be surprised if they don’t answer when you try to chat with them. Nor do tourists have access to all the sci-phone options, duels or certain quests. And you can’t add them as friends.

Tourists can register at any time and save their progress by clicking on the sci-phone, which will bring up the registration window.



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Tutorial : In the upper-left portion of the Game for Science screen are tutorial icons that will tell you about various aspects of the game. The first time you use it to explore Game for Science, a pop up will open showing you the tutorial you have just selected, and you will receive five neurons and five Talents$ as a reward.