Did you know?

Boreal forests have their own integrated cooling system! They emit particles that thicken clouds, thus making the ground cooler.

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FORESTIA is a unique communications and education platform developed by CREO that uses game technology to:

  • teach young people about the complexity of forestry management issues;
  • encourage more young people to study forest science;
  • introduce forestry trades in an interactive fashion.

To achieve these objectives, the project has assembled a network of partners:

Principal financial partners

Produced with the financial participation of Telefilm Canada.     
This project was funded in part or entirely by the Department of Canadian Heritage through the Canada New Media Fund which is administered by Telefilm Canada.
Ministère des Ressources naturelles du Québec Ordre des ingénieurs forestiers du Québec
Faculté de foresterie, de géographie et de géomatique de l’Université Laval Association des Biologistes du Québec Fédération québécoise des chasseurs et pêcheurs///Sécurité nature
 











Content partners

Musée des sciences et de la technologie du Canada Comité sectoriel de main-d'oeuvre en aménagement forestier Association forestière de la Vallée du Saint-Maurice Association forestière Québec métropolitain
SOPFEU Association forestière de Lanaudière École de foresterie et de technologie du bois de Duchesnay  


CREO is seeking new partners to kick off a new phase of project FORESTIA. Our team would like to launch a new mission that takes place in a new ecosystem and covers a broader array of topics, such as forest management and wildlife, reforestation, wood processing and the advantages of wood materials, and fighting insect infestations.

The FORESTIA simulation engine can also be adapted to introduce young people to other activity sectors such as mining, urban development, the environment, fisheries, shipping, international development, energy, agriculture, climate and transportation. Through the use of game technology, CREO can provide government agencies, businesses, foundations and scientific organizations with a number of communications and education platforms, including GAME FOR SCIENCE (http://www.game-for-science.ca), to promote common objectives such as:

  • generating interest among young people for science and technology;
  • encouraging more of them to go into the sciences;
  • promoting cutting-edge Canadian scientific knowledge, occupations, projects, issues and research, and informing about current issues;
  • fostering a closer connection between the sector of activity and society.

To become a FORESTIA partner, or to discuss other GAME FOR SCIENCE options, please contact CREO president, Caroline Julien, at cjulien@creo.ca ou (514) 278-9595 ext. 21.


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